播放记录

6.0 |05月18日 |全18集 |共18集
简介:
这一部长达百集的系列动漫连续剧。故事取材于秦始皇灭六国到西楚霸王项羽攻陷咸阳这一英雄辈出的历史时期,此后数年间,各种历史传说纷呈迭起,诸子百家也伴随着历史风云横空出世,筑就了一部气势恢宏的故国群英图。少年荆天明如旷野杂草顽强地生长在时代变革的乱世之秋,剑客高渐离、盖聂,隐士墨家及众多豪杰仰天长啸于古华夏天宇。秦始皇、项羽,这些纵横捭阖的旷世英雄和历史人物在一出场时,就给了观众更具时代感的张力表现和视觉冲击。随之而来的诸子百家文化悉数登场:墨家、儒家、法家、道家、兵家、农家、纵横家等等......
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$(document).ready(function() { var player = $('.MacPlayer'); var playerContainer = player.closest('#PlayerVideoArea'); var originalPosition = playerContainer.offset().top; var isFloating = false; var scrollTimeout; var isDragging = false; var startX, startY, offsetX, offsetY; // 创建关闭按钮 var closeBtn = $('
'); // 创建拖动按钮 var dragBtn = $('
'); // 只在滚动停止时检测 $(window).scroll(function() { clearTimeout(scrollTimeout); scrollTimeout = setTimeout(function() { var scrollTop = $(window).scrollTop(); if (!isFloating && scrollTop > originalPosition + 300) { // 进入悬浮状态 enterFloatingMode(); } else if (isFloating && scrollTop <= originalPosition) { // 恢复原始状态 exitFloatingMode(); } }, 100); }); // 进入悬浮模式 function enterFloatingMode() { if(isFloating) return; // 保存原始位置和尺寸 playerContainer.data('original-style', { position: playerContainer.css('position'), top: playerContainer.css('top'), left: playerContainer.css('left'), width: playerContainer.css('width'), height: playerContainer.css('height'), margin: playerContainer.css('margin') }); playerContainer.addClass('floating-player'); playerContainer.append(closeBtn); playerContainer.append(dragBtn); isFloating = true; // 添加拖动功能 setupDrag(); // 滚动到原始位置 closeBtn.on('click', function() { $('html, body').animate({ scrollTop: originalPosition - 50 }, 300, function() { exitFloatingMode(); }); }); } // 退出悬浮模式 function exitFloatingMode() { if(!isFloating) return; // 恢复原始样式 var originalStyle = playerContainer.data('original-style'); playerContainer.removeClass('floating-player'); playerContainer.css({ position: originalStyle.position, top: originalStyle.top, left: originalStyle.left, width: originalStyle.width, height: originalStyle.height, margin: originalStyle.margin }); // 移除拖动事件 dragBtn.off('mousedown touchstart'); $(document).off('mousemove touchmove'); $(document).off('mouseup touchend'); closeBtn.off('click').remove(); dragBtn.remove(); isFloating = false; isDragging = false; } // 设置拖动功能 function setupDrag() { dragBtn.on('mousedown touchstart', function(e) { isDragging = true; // 获取初始位置 var containerOffset = playerContainer.offset(); offsetX = containerOffset.left; offsetY = containerOffset.top; // 获取鼠标/触摸初始位置 var clientX = e.type === 'touchstart' ? e.originalEvent.touches[0].clientX : e.clientX; var clientY = e.type === 'touchstart' ? e.originalEvent.touches[0].clientY : e.clientY; startX = clientX - offsetX; startY = clientY - offsetY; // 阻止默认行为和冒泡 e.preventDefault(); e.stopPropagation(); // 添加拖动时的类 playerContainer.addClass('dragging'); }); $(document).on('mousemove touchmove', function(e) { if (!isDragging) return; var clientX = e.type === 'touchmove' ? e.originalEvent.touches[0].clientX : e.clientX; var clientY = e.type === 'touchmove' ? e.originalEvent.touches[0].clientY : e.clientY; // 计算新位置 var newLeft = clientX - startX; var newTop = clientY - startY; // 限制在窗口范围内 var windowWidth = $(window).width(); var windowHeight = $(window).height(); var containerWidth = playerContainer.outerWidth(); var containerHeight = playerContainer.outerHeight(); newLeft = Math.max(0, Math.min(newLeft, windowWidth - containerWidth)); newTop = Math.max(0, Math.min(newTop, windowHeight - containerHeight)); // 应用新位置 playerContainer.css({ left: newLeft + 'px', top: newTop + 'px', right: 'auto', bottom: 'auto' }); e.preventDefault(); e.stopPropagation(); }); $(document).on('mouseup touchend', function() { if (isDragging) { isDragging = false; playerContainer.removeClass('dragging'); } }); } // 窗口大小变化时重新计算 $(window).resize(function() { if (!isFloating) { originalPosition = playerContainer.offset().top; } else { // 如果正在悬浮,确保播放器保持在可视范围内 var containerWidth = playerContainer.outerWidth(); var containerHeight = playerContainer.outerHeight(); var windowWidth = $(window).width(); var windowHeight = $(window).height(); var currentLeft = parseInt(playerContainer.css('left')); var currentTop = parseInt(playerContainer.css('top')); var newLeft = Math.max(0, Math.min(currentLeft, windowWidth - containerWidth)); var newTop = Math.max(0, Math.min(currentTop, windowHeight - containerHeight)); playerContainer.css({ left: newLeft + 'px', top: newTop + 'px' }); } }); }); -->